So I have a game that exports fine to android and windows 86/64. However, when I try to export to windows 10 it gives the following error. Is this a playmaker error? I am using unity 5.3.4p6 and PM 1.8.0f43.
Any Ideas?
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Unhandled Exception: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in :0
at Mono.CSharp.RootNamespace.ComputeNamespaces (System.Reflection.Assembly assembly, System.Type extensionType) [0x00000] in :0
at Mono.CSharp.RootNamespace.ComputeNamespace (Mono.CSharp.CompilerContext ctx, System.Type extensionType) [0x00000] in :0
at Mono.CSharp.GlobalRootNamespace.ComputeNamespaces (Mono.CSharp.CompilerContext ctx) [0x00000] in :0
at Mono.CSharp.Driver.LoadReferences () [0x00000] in :0
at Mono.CSharp.Driver.Compile () [0x00000] in :0
at Mono.CSharp.Driver.Main (System.String[] args) [0x00000] in :0
Missing method .ctor in assembly C:\0-ORIGINALS\Unity3D\BLASTO-Space Bombardiers-MAIN\Assets\Plugins\PlayMaker\Metro\PlayMaker.dll, type System.Runtime.Versioning.TargetFrameworkAttribute The class System.Runtime.Versioning.TargetFrameworkAttribute could not be loaded, used in PlayMaker Can't find custom attr constructor image: C:\0-ORIGINALS\Unity3D\BLASTO-Space Bombardiers-MAIN\Assets\Plugins\PlayMaker\Metro\PlayMaker.dll mtoken: 0x0a000002
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Error building Player because scripts had compiler errors