playMaker

Author Topic: Get input broken? Or 360 controllers not working in unity?  (Read 1470 times)

Mulbin

  • Junior Playmaker
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Get input broken? Or 360 controllers not working in unity?
« on: June 29, 2016, 05:51:23 PM »
I've been round in circles on this for hours now and can't see the problem.

I have a wireless 360 controller and I'm trying to get the input axis for the right stick (axis 4).

I have the input set up like this...


And I'm trying to use getaxis to read the position like this...


But nothing.  Seems that the controller is completely undetected.  Its the same with any axis or button.

Any ideas what the problem is?

Mulbin

  • Junior Playmaker
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  • Posts: 90
Re: Get input broken? Or 360 controllers not working in unity?
« Reply #1 on: June 29, 2016, 06:22:59 PM »
OK, I think I might have got the answer.  It looks like game controllers are broken in the unity editor, but still work in the exported game.