I'm trying to set up a very basic spherical gravity where a game object is constantly pulled towards another. I can't use the "circular gravity force" asset as it is not constant (it gets weaker the further you get from the origin).
Is there any way to set a force on a rigidbody object that pulls it towards another object? I'd like to specify the target and the amount of force in units. It must be a physics force as I will be countering it with another directional force to create an orbit.