Hi all,
I'm using Playmaker 1.8.0.f43 on Unity 5.3.4f1 and have a question about Send Message.
I bought Runtime Mesh Batcher from the asset store and you can use it a number of ways; I can trigger it fine using Send Message & method "CombineMeshes" and it uses the default values from the inspector. Alternatively I should be able to trigger it the same way but whilst passing on a GameObject array to have it only process those specific objects. The manual suggests eg. "RuntimeMeshBatcherController.instance.CombineMeshes(GameObject[] gameobjects)".
The problem I'm having then is that whilst I can see Array as a parameter option in the Send Message code it does not appear in the parameter drop down list within Playmaker. Is there a prerequisite for using arrays within send message that I've overlooked ? Any help would be greatly appreciated.
Thanks,
Glen