playMaker

Author Topic: Play Random Animation not working  (Read 1492 times)

Wolfranium

  • Playmaker Newbie
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  • Posts: 1
Play Random Animation not working
« on: June 19, 2016, 02:59:59 PM »
Hey guys,

I have made an animal with 3 animations. I am using a Legacy animation type of rig. Two of the animations are Idle animations. I would like to switch randomly between them when the animal is Idle. I have set them up to be looping, to blend, and to be on the same layer.

I have then made another FSM and put there "Play Random Animation" and have set it up to play two animations with the same weight of 1 ( I tried 0.5 to 0.5 and many other combinations), play mode Stop Same Layer and left everything else as is. I tried every combination of settings (different animation layers, stop all rather than stop same layer, changed the blend time...etc) but I can't get the animal to randomly play different idle animations. It just decides to play only one of the idle animations (unless I make the weight zero on one and 1 on the other, it just plays one of the animations for some reason).

Help please!  :(