playMaker

Author Topic: Spikes from logging to console  (Read 1684 times)

Budde88

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Spikes from logging to console
« on: June 15, 2016, 11:10:32 AM »
I was wondering if someone could tell me how Playmaker is logging events when I have a OnCollision.Exit action.

Basically I have a ball, and every time I hit the wall BOOM. Massive Spike in the Editor and in my build.

I have looked at the FSM and EnableDebugFlow is unchecked.
I have also set it off in my Preferences.

I need to turn off the logging as it seems to be causing massive spikes in my editor and on my IOS build.

Below is an image to give you more of an understanding, maybe I am missing something basic here.

Thanks
« Last Edit: June 15, 2016, 11:20:36 AM by Budde88 »

Budde88

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Re: Spikes from logging to console
« Reply #1 on: June 21, 2016, 08:13:33 AM »
Anyone?

Alex Chouls

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Re: Spikes from logging to console
« Reply #2 on: June 21, 2016, 11:12:17 AM »
What version of Playmaker are you using?
The PlayMakerUnity2dProxy is no longer needed in 1.8.1.

Budde88

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Re: Spikes from logging to console
« Reply #3 on: June 22, 2016, 06:01:17 AM »
Great advice, It seems that after the upgrade it fixed the problem.

Thanks so much

Much appreciated!
« Last Edit: June 22, 2016, 06:49:40 AM by Budde88 »