I was wondering if someone could tell me how Playmaker is logging events when I have a OnCollision.Exit action.
Basically I have a ball, and every time I hit the wall BOOM. Massive Spike in the Editor and in my build.
I have looked at the FSM and EnableDebugFlow is unchecked.
I have also set it off in my Preferences.
I need to turn off the logging as it seems to be causing massive spikes in my editor and on my IOS build.
Below is an image to give you more of an understanding, maybe I am missing something basic here.
Thanks