Hi,
I see you have solved it, but I was just wondering how you get to the state where you check if you hit something.
Just thinking that if it is not just a start state but it transitions into it when you'll stop dragging, then you can just put a tiny 'wait' action (for like 0.01) after the trigger event action (or maybe even a 'next frame event' action?).
The' trigger event' sends the 'hit' event, the 'wait' sends the 'no hit' action.
I hope the solution you used is working well for you, otherwise I think this alternative would work well in most cases.
Good luck, hope this helps!