Hey all,
So I place a GetOwner and save it to a GameObject variable. Next I place a CallStaticMethod and use this variable to pass the parameter. See attachment.
I know this state gets fired as I placed a debugging CreateObject to make sure it does, but my proven static method doesn't seem to fire. I cannot test properly because I cannot get TouchObjectEvent to work through the normal Play, I have to build it.
This should work though, right?