playMaker

Author Topic: Playmaker editor not updating to show selected FSM  (Read 2257 times)

indeed

  • Junior Playmaker
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  • Posts: 85
Playmaker editor not updating to show selected FSM
« on: July 14, 2016, 10:26:38 AM »
Normally when I select an object in the Unity Hierarchy, the Playmaker editor window updates to show the FSM on the selected object. This is now breaking so it just gets stuck on the current FSM after a few minutes of opening Unity. It's as if "Lock" is selected, but it's not. If I close the docked Playmaker editor and reopen it, it behaves normally for a few minutes then gets stuck again. When it's stuck, the only way I can access an object's FSM is by clicking "Edit" within the Playmaker component of an object.

I'm running Unity 5.3.5f1 and Playmaker 1.8.1.f10


indeed

  • Junior Playmaker
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  • Posts: 85
Re: Playmaker editor not updating to show selected FSM
« Reply #1 on: July 14, 2016, 01:20:34 PM »
Additional note: Another thing that temporarily fixes the issue is entering and then exiting Play mode.

indeed

  • Junior Playmaker
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  • Posts: 85
Re: Playmaker editor not updating to show selected FSM
« Reply #2 on: July 14, 2016, 02:17:21 PM »
Ah! I found a way to replicate it every time. It is caused by (on mac) hitting shift + space bar to view the Playmaker editor fullscreen (which I do often on a small laptop screen). When you exit the fullscreen mode, Playmaker no longer updates to the selected FSM.