playMaker

Author Topic: New SHMUP Tutorial Series!  (Read 27776 times)

cloud03

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Re: New SHMUP Tutorial Series!
« Reply #30 on: September 14, 2016, 10:23:52 PM »
update: added episode 11th, and Quick how to for Mobile Touch control...

cloud03

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Re: New SHMUP Tutorial Series!
« Reply #31 on: October 06, 2016, 10:14:32 PM »
update: added 12th episode!

cloud03

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Re: New SHMUP Tutorial Series!
« Reply #32 on: October 12, 2016, 11:35:12 PM »
update: just added episode 13th, cheers!

PlaymakerNOOB

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Re: New SHMUP Tutorial Series!
« Reply #33 on: October 18, 2016, 05:53:35 AM »
awesome, keep it up Cloud!

Bildermensch

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Re: New SHMUP Tutorial Series!
« Reply #34 on: May 20, 2022, 10:54:45 AM »
Hi Mr. Fauzi
I am trying to follow the tutorial. Works ok for me so far. But i am having troubles with the scaling down to 0.002, that gives me visibility troubles because of clipping. Then, i am not able to make my fighter tilt the way you did. A little help would be appreciated! Regards,
Heiner
« Last Edit: May 20, 2022, 09:48:00 PM by Bildermensch »

Bildermensch

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Re: New SHMUP Tutorial Series!
« Reply #35 on: May 28, 2022, 01:14:40 AM »
Hi there,
by making the size of the project *10, I solved a lot of the visibility problems caused by clipping. Getting ahead slowly but surely.
I am now keeping my ship in a position on screen and it works nicely for the X-position and keeps the ship in bounds: Float Clamp and Set Position works for X, but Z gets permanent values which let the ship "jump" up and down. It looks as if the ship is on the upper end and the lower end of the screen at the same time ...
Someone has a idea whats going on here?
Regards,
Heiner

cloud03

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Re: New SHMUP Tutorial Series!
« Reply #36 on: May 28, 2022, 08:34:47 AM »
Hi Heiner,

It's been a while since I did this tutorial, so I may have been forgetting some of the things, but for clamping, you will have to clamp the local position (space: Self in playmaker terms), relative to the world mover object.

Cheers