Author Topic: Can it make whole combat systems?  (Read 4197 times)


  • Playmaker Newbie
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  • Posts: 36
Can it make whole combat systems?
« on: April 15, 2012, 12:51:53 AM »
I posted this in the help forum but didn't seem to get a reply! My only worry in buying playMaker is because it said it can make 'prototype' game systems. Does this mean not fully functional battle systems? I'm hoping to make a roleplaying/tradeing card game and want to know my 100$ will allow me to help build such a system needed.


  • 1.2 Beta
  • Sr. Member
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  • Posts: 280
Re: Can it make whole combat systems?
« Reply #1 on: April 16, 2012, 07:32:17 PM »
Sure it can Amy!

Check out the review section for feedback on playmaker from other users for some more ideas of what people think, but yes.  Anything unity can do playmaker can do.  It just makes the coding side of things much easier, especially for non coder artists like myself.  And its so flexible it works with every type of game genre you can imagine.