Hey there!
I always used something like this:
And somehow it worked. The game started with a Fade In ... & Everything was Paused. I'm trying to do the same however the fade in does not work. I even opened an older project that I knew for sure it had a fade in & pause and also, that one didn't worked. Somehow it ignred the "Get Key Down and it automatically executed the Send Event... but this is an older project maybe I forgot something.
So, how do I start the game "Paused" & with a Camera Fade In?
ALSO,
I'm using Sectr:
https://www.assetstore.unity3d.com/en/#!/content/15356Sectr has a LOAD action where I can Load/Unload a chunk of a scene. I have a state machine like this:
I have no idea why but the "
Loading of the Interior" happens when I go from
Wait to
Close Blast Door when it should have happened at
Open Interior Door. It's not a huge thing but I find it strage.
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Is there a way to execute a State before everything else? I'm trying to load my "Exterior" but the problem is that I can see the exterior pop-in. This is the reason why I wanted that Camera Fade In so I can mask the pop-in.
Thank You