Hello,
The Collision Event action never wants to work. In fact, I have tried to get it to work in the past, and I have never been able to get it to function.
I have a rigidbody, character controller, and a box collider attached to the player and a box collider attached to a plane. When the player touches the plane, the action never fires off the event. It does work when I change Collision from On Collision Enter to On Controller Collider Hit, but I would like to be able to identify when the player enters and exits a collider which On Controller Collider Hit does not allow.
I have looked at other topics on collision detection, but they all recommend using the Trigger Event instead of Collision Event. Is there a way to get the Collision Event to work with the setup I have suggested?