Hi
I have a 3d game where the player moves one space at a time, the player at some point raycasts against a trigger which needs to compare its up vector to that of my players, then do an action. So if the player is upside own when approaching it will do one action, if the player is facing up to the trigger it will do another action etc.
Ive attached a screenshot with 2 examples of how i think i could achieve it, but im not sure what the best method is for this?
Nick