Hi,
After a trigger event I want to show a simple 2D 'animation' (e.g. main character fires off bazooka at target/target explodes).
The playmaker tutorials from Christopher Orth seems the way to go (
Importing sprite sheets, body parts already positioned per frame in a drawing app, and then iterating through the following sprites.
1. But for a simple 2d animation, I suppose you could also just import the different body parts as different sprites and then move them separately with animate vector3 actions iterating through following positions.
What would be the dis/advantage of this method?
2. I want the player to be able to swap between different sprites, so for reskinning the main character, what would be the best solution? Is 2d toolkit a good plugin for that?
3. The unity mecanim animator seems a pretty nice system too. But making 2D animations with it and then importing them as animations in playmaker seems a bit farfetched. Or is this more stabile? Or less performant memory wise?
Happy to hear some opinions,
Cheers,
Nikolasio