playMaker

Author Topic: Translate Cloned Object?  (Read 1480 times)

PixelSteel

  • Playmaker Newbie
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Translate Cloned Object?
« on: August 28, 2016, 03:51:21 PM »
Hi there!
I am guessing that I am a noob transitioning into a experienced Playmaker with this game logic I am trying to complete.

Here's the picture so I wont have to explain al ot:
http://imgur.com/XGCA8B9

So, the problem with this is that the cloned object from the original object Biome is not translating -7 units along the Z axis when the player comes in contact with the North collision box.

Here's what's suppose to happen when the player comes in contact with collision:
(in steps)
1. Trigger Event
2. Delete Current Biome
3. Spawn New Biome (Clone)
4. Find Clone and Store It
5. Translate stored clone 0, 0, -7

It does all of those steps except for the last one, any help? :D

djaydino

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    • jinxtergames
Re: Translate Cloned Object?
« Reply #1 on: August 28, 2016, 06:30:02 PM »
Hi,
You have set a variable name not a value,
Click on the = sign next to the x,y,z then you can set the value.

PixelSteel

  • Playmaker Newbie
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  • Posts: 9
Re: Translate Cloned Object?
« Reply #2 on: August 28, 2016, 06:58:10 PM »
Thank you so much! Now I can continue :D