playMaker

Author Topic: Asset Bundle Load failed  (Read 923 times)

xunxun

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Asset Bundle Load failed
« on: August 31, 2016, 02:37:25 AM »
I tried Asset Bundle Load. Then store Object as FsmTemplate

Same state works on Unity Windows but get error on Unity MAC.

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fsmVar value <UnityEngine.Object> doesn't match the value <FsmTemplate>
UnityEngine.Debug:LogError(Object)
PlayMakerUtils:ApplyValueToFsmVar(Fsm, FsmVar, Object) (at Assets/PlayMaker Utils/PlayMakerUtils_FsmVar.cs:296)
HutongGames.PlayMaker.Actions.AssetBundleLoad:loadAsset() (at Assets/PlayMaker Custom Actions/AssetBundle/AssetBundleLoad.cs:59)
HutongGames.PlayMaker.Actions.AssetBundleLoad:OnEnter() (at Assets/PlayMaker Custom Actions/AssetBundle/AssetBundleLoad.cs:39)
HutongGames.PlayMaker.FsmState:ActivateActions(Int32) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:201)
HutongGames.PlayMaker.FsmState:OnEnter() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:169)
HutongGames.PlayMaker.Fsm:EnterState(FsmState) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2556)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2514)
HutongGames.PlayMaker.Fsm:UpdateStateChanges() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2442)
HutongGames.PlayMaker.Fsm:UpdateState(FsmState) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2572)
HutongGames.PlayMaker.Fsm:Update() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:1826)
PlayMakerFSM:Update() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:501)
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I’m using Unity 5.4.0f3. PlayMaker 8.2 on MAC