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Author Topic: Accessing FPS variables in new unity 5 FPS controller  (Read 2129 times)

McForbes

  • Playmaker Newbie
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  • Posts: 2
Accessing FPS variables in new unity 5 FPS controller
« on: June 15, 2015, 05:17:29 AM »
Hello,

I'm having difficulty accessing any of the variables on the new Unity 5 FPS Controller prefab, specifically Mouse Look Sensitivity X and Y. They look to be public variables as they are editable in the editor. I normally create an FSM and drag the component from the inspector into the FSM State window which then allows me to choose which variable to set. This doesn't seem to happen now and I'm not sure why. Has anyone else experienced this? Or can someone suggest an alternate way of accessing these variables?

Thanks

Skermunkel

  • Playmaker Newbie
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  • Posts: 36
Re: Accessing FPS variables in new unity 5 FPS controller
« Reply #1 on: August 06, 2015, 07:20:27 AM »
Im having this exact same issue  :'(.

Im trying to add a public bool to the script to test for Invert Mouse Movement and I add it at the usual place in the usual manner and I can access all the other public variables from my Plamaker FSM, but not the new bool that I just added. WTH?!

pietwelve

  • Junior Playmaker
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  • Posts: 70
Re: Accessing FPS variables in new unity 5 FPS controller
« Reply #2 on: September 01, 2016, 07:01:25 PM »
Hi,
I come back often on the forum to look for a solution to the issue.
No news ?
Thanks