I'm trying to make a jump function, my start state has a GetButton Down and a Set animator bool. Its supposed to only fire once and stay locked on to the next state called "jumped", till grounded bool is true. Now what ends up happening is that when I press the jump button once it doesn't work and goes back to the jump button state. When I double tap it, The state transition works and stays locked on till the character hits the floor. Does anyone have a clue how to control the number of presses get button down fires?