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Author Topic: Creating a laser  (Read 5805 times)

Fat Pug Studio

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Re: Creating a laser
« Reply #15 on: September 22, 2016, 08:52:07 AM »
I don't want to open another topic, so i'll post in this if it's not a problem.

I'm havin difficulties in making a laser. Hit detection with raycasting 2d is not a problem, but i'm struggling with the cosmetic part of it.

I am using a draw line custom action from the ecosystem, and all i need for it is to stop when it collides with the enemy. Any ideas on how to accomplish this?
« Last Edit: September 22, 2016, 09:11:49 AM by krmko »
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