Hey there boys!
I need your help with something.
I'm moving the Camera (player) on a spline path.
I pause the Player on particular Nodes using my spline path system.
I resume the Player using Playmaker.
I'm trying to create a footstep system. Basically you move and every 0.6 seconds I do a check to see if you supposed to play the "Exterior Footstep Sounds" or some other footstep sound.
I use "Play Random Sound No Repeat" and I have about 4 independent footstep sounds for each category.
My main problem right now is finding when the player STOPPED so I don't play any sound. Considering that my Path System is not communicating with PlayMaker I need to find a way in PlayMaker to check if the player has stopped.
Any idea how to do this?
This is how my system looks right now. On "Check Footsteps Sound" I basically check a STRING. If String = Exterior ... I play the exterior footsteps sound.
I can change that string trough triggers so this is not a main problem. I could in a way put a trigger right before I stop... and say "no sound" ... but I'm trying to find a more elegant way.
Thank You Bros!