playMaker

Author Topic: Playmaker Slowing Down Unity?  (Read 2476 times)

iEpic

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Playmaker Slowing Down Unity?
« on: October 06, 2016, 03:49:10 PM »
When I press the play button in a brand new empty scene, it takes about 16 seconds to load and start up.

If I delete playmaker and all of it's scripts, it only takes like 1.5 seconds to load and start playing.

What could be causing the extra 15 seconds to load when I press the play button on an empty scene?

I would love to figure this out because it's driving me crazy.
Thanks in advance for anyone who can help me out.

Alex Chouls

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Re: Playmaker Slowing Down Unity?
« Reply #1 on: October 06, 2016, 04:57:35 PM »
What version of Playmaker and Unity are you using?

iEpic

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Re: Playmaker Slowing Down Unity?
« Reply #2 on: October 06, 2016, 05:13:33 PM »
I'm using the latest version of Playmaker and Unity version 4.7.2f1

I first downloaded and installed playmaker a couple of years ago, and have been upgrading it. Not sure if that matters or not.

Alex Chouls

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Re: Playmaker Slowing Down Unity?
« Reply #3 on: October 06, 2016, 08:03:02 PM »
Do you get the same behaviour in a new project with Playmaker imported or is it project specific?

iEpic

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Re: Playmaker Slowing Down Unity?
« Reply #4 on: October 06, 2016, 10:32:49 PM »
A new project with playmaker and it runs instantly when I press play.

My current project probably has a couple hundred FSMs.
Are there certain actions, or events, or things you can do with playmaker that would cause this to happen?
If i delete playmaker from my current project, the problem goes away.

I have tons of old prefabs with FSMs I've made, and tons of FSMs that aren't being used anymore. Should I delete all of the old unused ones, or with this not have any effect at all?