I've been trying to implement a transparency culling for usage with uGui via
https://coeurdecode.com/2015/10/18/non-rectangular-ui-buttons-in-unity/ the method found here as I have a lot of non-square images as interactables in a current project. But it seems that once this is active pointer events go crazy and while it occasionally detects a ON POINTER ENTER it then immediately detects ON POINTER EXIT however it is successfully removing transparent pixels - is there any way around this? I don't think Play Maker's uGui implementation has options for non-rectangular by default,
Thanks