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Author Topic: Targeting to use Force  (Read 940 times)

theBishopCain

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Targeting to use Force
« on: October 14, 2016, 12:13:30 PM »
Greetings all,
I have a project in which I was using force to send a projectile towards a target. I've modified the project so that the shooting game object is now moving but I cannot find a way to send the projectile at the target using force. I resorted to using "Move Towards" but I would prefer force so that the projectile maintains it's physics properties instead of becoming kinetic. Basically I still would like it to bounce off the target. I get collision detection but the projectile maintains it's path through. I've tried determining Vector3 and angles, but once I apply force the projectile goes astray.
I've looked through the ecosystem but perhaps I've missed an existing solution?
Questions, comments, ideas?
... B