Hey all,
Doing some VR with playmaker.
I'm looking for a good approach in playmaker to read what objects are visible to the player - and basically fire off a bool if that object is within the VR camera's raycast.
If an object is within the raycast - mark correlating bool for object in sight to true - and if on mouseButtonUp (Gear VR touch pad), to then tween animate,etc.
I have experience using camera raycasts in C# for VR, so I understand how it works.
I have been having issues getting camera raycasts to work properly in playmaker.
Anyone know a good stand by for camera raycasts in playmaker?