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Collision Event from selectable GameObject
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Topic: Collision Event from selectable GameObject (Read 1150 times)
Kemono
Playmaker Newbie
Posts: 11
Collision Event from selectable GameObject
«
on:
November 02, 2016, 02:43:29 PM »
I'm trying to change the Collision event to detect from custom game object, and not necessarily the fsm owner.
I'm not sure how to do that, specifically what to change in:
Code:
[Select]
case CollisionType.OnCollisionEnter:
Fsm.HandleCollisionEnter = true;
break;
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Collision Event from selectable GameObject