playMaker

Author Topic: when player enter into boxcollider camera zooming issue.  (Read 3019 times)

Yugandhar

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when player enter into boxcollider camera zooming issue.
« on: November 09, 2016, 06:17:16 AM »
when player enter into box collider camera zooming issue.

djaydino

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Re: when player enter into boxcollider camera zooming issue.
« Reply #1 on: November 09, 2016, 10:58:50 AM »
Hi,
Can you give some more information?
some pictures, what actions you are using and/or a video showing the issue and your states/actions.

Yugandhar

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Re: when player enter into boxcollider camera zooming issue.
« Reply #2 on: November 10, 2016, 09:19:26 AM »
Hi,

Recently we have purchased PlayMaker. When we started working with it, and we have faced one problem.

We have used Unity PlayMaker and used your Car setup. Then we have used FSM and written triggers. When Car moves out trigger Car automatically zooming (Camera focus on car with a zoom)  and it a disturbance for the event.

Please review the video,
http://qs1252.pair.com/monarchm/chandu/2016-11-10_1939.swf
about the issue.
When car moving out from the "parking area" Car automatically zooming in. We are not facing any  issue if we didn't use car asset.

So, can you please guide us how to handle this issue?

Many Thanks!
Yugandhar

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Re: when player enter into boxcollider camera zooming issue.
« Reply #3 on: November 10, 2016, 09:48:50 AM »
Hi,

I created the Car Setup asset, it seems the camera obstacle detection raycast catch the trigger collider on exit, to avoid this, you could change layer for trigger object and exclude that layer in camera raycast action.

For further support regards Car Setup and it’s FSM please contact me on support[at]pamani.net email with your Asset Store invoice number.

Yugandhar

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Re: when player enter into boxcollider camera zooming issue.
« Reply #4 on: November 11, 2016, 04:15:01 AM »
Great, its working. Thank you so much for quick response.

Yugandhar

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Re: when player enter into boxcollider camera zooming issue.
« Reply #5 on: November 12, 2016, 08:08:07 AM »
HI,

I need to send an event from one fsm to another fsm in car setup when car speed 0.

I need to show popup when car entered into parking area and car speed 0.

please guide me. How to implement this functionality in playmaker.

Many Thanks!!
Yugandhar