Let's Say I had 2 Squares with BoxColider2Ds on each.
When I click Square 1, I would like Square 2 to receive a MouseDown event.
When I hover over Square 1, I would Like Square 2 To receive a MouseOver event.
And so on.
I've Tried Execute Events with PointerDown and PointerClick, but to no success, I'm not positive but I think Execute Events is only used for UI?
What I'm trying to accomplish should be able to work outside of UI, in the actual game.
Any insight on to how to do this?
Thanks