i have a conversation in my game among three characters.
what is the best way to code an audio conversation using playmaker? how do I make this happen without going insane?
i am seriously worried that the standard way to make the audio files playback coming from the mouths of the correct characters...is to have each audio line file play, then send an event that triggers the next. which means my conversation will require like 200 audio clips for a ten minute conversation. SURELY that is not how games do this?
i am in VR, so they need to be spatial. what I want to do is play an audio file for each character, all at the same time, but then there is a danger they will desync and be talking over each other. not to mention the massive amount of dead silence in each audio file between lines.
it would be cool to be able to use one audio file and source, and move it to a new mouth between lines of dialogue, but I am guessing I'd have to measure out a million wait commands to do that, with desyncing still a risk, and no audio overlap possible.
what is the best way to code an audio conversation using playmaker? how do I make this happen without going insane?