Hey guys, I'm looking to create a basic day/night/mood system using playmaker. So far I've got a system hooked up to the procedural sky that animates the color tint, exposure, atmosphere thickness and ground color.
The problem I have is, I don't know how to tell unity to update the scene reflection probe. Is there a playmaker action that allows you to tell a reflection probe to update?
The result i'm getting is blue reflections from a clear sky when I've transitioned to a darker more moody sky.
Also, is there a playmaker action for changing ambient color values for the gradient version, not just the single color version?
Thanks guys!