Hey, I have a music handler that starts playing a song on the same game object when a button is clicked. When I lead the FSM to a node that mutes/ reduces volume or even changes the audio clip and nothing happens? The node is being processed, and both of the nodes are using "owner' as the selection.
I have been reading a few other posts, and it seems that audio stop is designed to stop the playing of the current clip when it finishes??
Even disabling the gameobject containing the audio source doesn't stop it. What is the easy way to do this??
Any ideas?