Hi, I am using navmesh for my enemy AI but there's some problems that I dont understand.
I put my player as the enemy's agent destination and if the player is out of the range of the blue navigation area, the enemy will stop chasing but there's no good action to check if the destination path is out of range..
I tried using actions like 'path is stale', 'check path status' and other ones but none of them is working as I thought to be.
Am I missing some key knowledge on using navmesh?