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Help with pattern - design pattern library

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colibo:
Hi,
as a newcomer to game developpement i would really need shortcut information about what kind of pattern I should use.
Also because I am not a full time game designer, sometimes I forgot the pattern I already learned.

So I propose to add to the community a design pattern library.

Exemple :
https://sourcemaking.com/design_patterns

exemple ot title of pattern :

Title : Object pool :
subtitle : iterate objects creation and manage them
subtitle : you could use it to manage a life counter, to spawn enemy and manipulate them

In the content page you could find :

1- principle of the pattern
2- what problem does it solve
3- example of use case in a game
4- List of step ak checklist
5- Opportunity to reuse data or to integrate it with other mechanism
6- screenshot of the flow of the playmaker pattern to show the structure



Fat Pug Studio:
Though there usually only one best solution for a task exists (the way i see it, everything you want to do is a task that needs a solution) i think it's really all in a mindset everyone should find for themselves. The more ways you think of to create a solution and reiterate to make it faster/simpler/less resource consuming puts you in a better spot. Just using a proposed design pattern doesn't really move you in that direction.

jeanfabre:
Hi,

 it's a good idea indeed! I'll suggest that for future content to Alex.

Bye,

 Jean

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