playMaker

Author Topic: Unity 5.6.0b6  (Read 3314 times)

edufurla

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Unity 5.6.0b6
« on: February 07, 2017, 05:03:22 AM »
Hi All.
I just update my project to Unity 5.6.0b6 to test Cardboard/Daydream publish and I found some weird behavior on my Playmaker programming.
All objects with playmaker not work anymore. (Seems the FSM is linked with wrong PlaymakerFSM script).
But If I create a new object with Playmaker,  all seems works fine.
This behavior did not happen in 5.6.0b4.
Any suggestions?

jeanfabre

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Re: Unity 5.6.0b6
« Reply #1 on: February 08, 2017, 02:34:43 AM »
Hi,

 ouch. Can you report this as a bug via the PlayMaker menu?

what version of PlayMaker where you using? and what was the Unity version of the project before upgrading?

Bye,

 Jean

edufurla

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Re: Unity 5.6.0b6
« Reply #2 on: February 08, 2017, 05:09:13 AM »
Hi.
Sure.
Playmaker 1.8.3.f4
Previous Unity 5.5.1f1
Bug Reported.

Headtrip

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Re: Unity 5.6.0b6
« Reply #3 on: February 10, 2017, 04:11:30 AM »
I'm having the same Issue I believe, Unity 5.6.0b7. All my FSM's are missing scripts
thanks

Headtrip

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Re: Unity 5.6.0b6
« Reply #4 on: February 10, 2017, 08:04:54 PM »
Do you folks think this might be fixed anytime soon? I'm not sure how you handle updates and all :)  I really need to get onto the new Unity beta and wanted to inquire what you think the time frame might be or maybe there's a fix we can perform?
Thanks! :)

jeanfabre

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Re: Unity 5.6.0b6
« Reply #5 on: February 11, 2017, 12:34:23 PM »
Hi,

 It's on going, but I don't think there is an eta on this.

Bye,

 Jean

Headtrip

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Re: Unity 5.6.0b6
« Reply #6 on: February 11, 2017, 04:24:18 PM »
fair enough, thanks for the reply I appreciate the work on it :)