Basically it's like this, i'm using this code:
using HutongGames.PlayMaker;
FsmString MyStringValue = FsmVariables.GlobalVariables.GetFsmString("gl.AvatarURL").Value;
If i put in the "Value" a random text like "Hello", i can see it in my Global Fsm Variable when i test my app.
FsmString MyStringValue = FsmVariables.GlobalVariables.GetFsmString("gl.AvatarURL").Value="Hello";
So it works just fine. But instead of setting my FSM variable with a random text, i want to set it with an URL of player's avatar which stores in "AvatarURL" variable, if i'm not mistaken.
I tried to put "AvatarURL" in the end of the main code:
FsmString MyStringValue = FsmVariables.GlobalVariables.GetFsmString("gl.AvatarURL").Value=AvatarURL;
And as you probably guessed that it didn't work quite well.
So this is why i asked for some guidance on how to do this correctly, of course If it's something simple and it won't waste your time.