Hi there,
This might be an easy question but I've not tested this, I only had a few strange behaviours..
So when the finish event isn't specified in run fsm action and the state has a FINISHED transition - Will the state run the template, and immediately transition to the next stage with the template running async, or will it wait to finish and then transition "finished" ?
And if not then is there a way to use c#'s threading system, async tasks in Playmaker?