Author Topic: Some questions about the way 2D moves  (Read 824 times)


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Some questions about the way 2D moves
« on: February 22, 2017, 09:00:08 PM »
First of all I want to say that my English is very poor~im Chinese.
I did a FSM on the 2d movement, just like the picture below.
(use"Get Axis""get position"and"float add"make it move)
I want the character movement to be very flexible, but I think my approach seems to be wrong, what better way to do this?I want this game to look like“Oboro Muramasa:The Demon Blade”(In fact, the current state of operation is not bad, but I think this approach may be too stupid, and in the direction of some mistakes)

and another problem(about jump):

I made a jumping action, but jumped up and always hit the floor, I could not wear it and stood on the floor.Is there a better way to do it?


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Re: Some questions about the way 2D moves
« Reply #1 on: February 23, 2017, 12:55:36 AM »
On the User Tutorials Wiki Page in the Tutorial Series section there are some 2d tutorials that might help you out :D