Hi all.
Made a set of animations for weapon handling attached to a first person controller. I did this in a 3D application imported into Unity as an FBX. I am not using Animator. Thought all I had to do was assign button presses via Playmaker. I was so wrong, much more to do.
The first thing I would like to do is change from one animation to another dependent on the controllers speed (an idle animation, to a run animation), then back again when the player moves under a set speed.
I am guessing I can use 'Get Game Object Speed' with a float variable. Don't really know what to do next. Perhaps something to store that variable and something to reference it for the value at which I want the other animation to run.
Appreciate feedback. This will probably be the first of many posts asking for help to run these animations.