Hello all,
I think this is a quick question!
So I'm coming from Construct 2, where there really isn't any built-in raycasting (I essentially made what I'm doing in Unity using trig and overlapping checks,), so I'm pretty new to the concept and how to use it best (I'm excited to learn something new!!). I'm wondering, if I'm using raycasting to set an object to the floor's angle, will that require 2 rays (one on each side of the object) or can I do it with one ray? Also, if I need 2 rays and have to find some angle between them, can I use playmaker to do this or would I need to script it myself? Any information is sincerely appreciated!