Thanks Carmichael. I don't have Android, so can't see your game, but thanks.
I've got a bullet prefab (tagged Bullet) being shot at an enemy prefab (tagged Enemy), and it seems no matter what I do, I can't destroy the enemy.
The enemy spawner creates the enemy and stores it as EnemyGO. The bullet spawner creates the bullet and stores it as BulletGO.
When the enemy collides with the bullet, the collision event should destroy both (using destroy self on each prefab), but neither get destroyed, although the event is triggered in the FSM.
Note: if I drag and drop a prefab bullet to the middle of the scene, that one bullet will kill an enemy, but any spawned bullets do not--they just bounce off.
Is this to do with prefabs, or another problem?
(later update:)
Ah jeez, it was because I hadn't applied some changes to my prefab. doh.