Author Topic: Click driven slide show for ios  (Read 1966 times)


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Click driven slide show for ios
« on: April 27, 2012, 12:50:20 PM »
I need to create a click-able slide show for ios with a previous and next button. I need to jump from an augmented reality scene into a normal scene. I've achieved this through a level load action.

Once I cut to the orthographic camera my approach is to cut to different scenes and essentially call up levels of static images. Another idea was to cut to a different camera. Are these reasonable approaches?

Alex Chouls

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Re: Click driven slide show for ios
« Reply #1 on: April 29, 2012, 09:43:14 PM »
Seems fine to me. Cutting to different cameras, or showing/hiding objects might be easier to implement since you can keep the GUI FSM around the whole time. Control flow can get tricky when loading scenes since Unity resets all objects in the scene (including PlayMakerFSMs) even if they use DontDestroyOnLoad. But it shouldn't be too bad for 2 scenes (AR Scene + Slideshow Scene).