Hi,
I just got Playmaker a week ago and I already learned a lot and achieved to do little things quite easily so I'm having a lot of fun.
I never wrote code nor used any visual script plugs/software before, but I have to admit that I like it a lot
Because I'm new to this world, I'm coming here today to have your thoughts on the easiest/best way to do something.
Let's say you have a card like this :
http://imgur.com/a/8emWYFor thus who never played the board game 7 wonders, cards have a "price" on the top left. For this one for example you need to be able to produce 3 bricks, one parchment and one fabric.
My question is this one, how would you tackle the thing of paying the different "items"? For example each turn you get an item and you can put it on one of your many card (let's say you have four different ones "in your hand"). Once you put an item on a card this item will then become paid (let's say from black and white (unpaid state) to colored (paid state)) and once all of the items of one card are paid, the card is done and you get the resources/victory points produced by the card.
Would it be good to have the game object of the card containing everything (the paid and unpaid meshes on top of each other) and hide/unhide these meshes ? or having all the unpaid items as separate gameobjects (but it'd be very hard to know exactly where to put them in space) and replacing them during run time by the paid ones ? Or a totally different way of doing it =)
I'm kind of lost picturing the best approach for that, in term of performance and simplicity ; that's why I'm asking you guys =)
Thanks a lot