Hello.
I am creating a character controller, but it is a little difficult to add a jump function.
I am using Rigidbody and Capsule Collider, and I do not know how to make a way to check my player is Grounded before I jump. I created a trigger box at the foot of my player and reported a tutorial where Grounded is checked whenever he touches the ground. However, this method can not be used because my player has problems with Collider if I use IK.
In addition to Grounded Check,
Is there any way to get a jump key once before closing to the ground?
I am very new to using PlayMaker.
Anyone will be grateful for any help.