playMaker

Author Topic: BTAGGED actions  (Read 2838 times)

ch1ky3n

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BTAGGED actions
« on: April 17, 2021, 08:32:38 AM »
« Last Edit: April 18, 2021, 10:27:31 AM by Lane »

djaydino

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Re: BTAGGED actions
« Reply #1 on: April 17, 2021, 09:40:33 AM »
Hi.
Thanks for the actions.

Maybe you could contact the owner of the asset and he could add the actions to his asset to officially support PM

if not, bump me in a few weeks so i can add it to the Ecosystem.

I have not test them as i do not own the asset.
So if someone peeps have this asset, pls have a go with the actions :)

ch1ky3n

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Re: BTAGGED actions
« Reply #2 on: April 17, 2021, 02:36:46 PM »
Hi djay,

I did leave some notes on my review at the asset store. Just wanted to contribute some stuff for the communities  :)

It should work fine, Cuz i used the asset for my project and there is no problem so far

Lane

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Re: BTAGGED actions
« Reply #3 on: April 18, 2021, 10:28:22 AM »
Sorry, I accidentally removed the attachment. Haven't had my coffee yet. :-[
Products by Cleverous
|| Vault Core : Database
|| Vault Inventory : Multiplayer Inventory
|| Vault Attributes : Character Stats
|| That Hurt! : Dmg Floaties
|| Quinn : 3D

Maart

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Re: BTAGGED actions
« Reply #4 on: April 20, 2021, 05:07:18 PM »
Where are the actions? Link?

ch1ky3n

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Re: BTAGGED actions
« Reply #5 on: May 06, 2021, 12:30:06 PM »
Found a bug on HasTag action and fixed it

Timboc

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Re: BTAGGED actions
« Reply #6 on: September 24, 2021, 05:34:08 AM »
Hey folks,

I realise I'm a bit late to this but I'm the author of BTagged and just wanted to say a big thank you for putting these Actions together.

I confess I don't have familiarity with Playmaker but I am going to ahead and include these actions in the package in the hopes it helps future users.
Many thanks again!

EpicMcDude

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Re: BTAGGED actions
« Reply #7 on: September 27, 2021, 02:10:39 PM »
Hey folks,

I realise I'm a bit late to this but I'm the author of BTagged and just wanted to say a big thank you for putting these Actions together.

I confess I don't have familiarity with Playmaker but I am going to ahead and include these actions in the package in the hopes it helps future users.
Many thanks again!

Wow, good stuff! I'm super intrigued by this asset now.

Thanks ch1ky3n!

Fat Pug Studio

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Re: BTAGGED actions
« Reply #8 on: September 30, 2021, 08:27:50 AM »
Sounds like a great tool, i've been crying for multi tags since i first laid my hands on unity. I hope it's light on overhead.
Available for Playmaker work

Timboc

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Re: BTAGGED actions
« Reply #9 on: September 30, 2021, 11:57:32 AM »
Just wanted to chirp in and say performance was really important to me. You can read (probably way too much detail) about it here:
https://forum.unity.com/threads/released-btagged-guids-per-gameobject.962844/#post-6510483
Take away: largely gc-free & 1000 calls to BTagged.Find(aTag).GetFirstGameObject() takes ~0.15ms on my machine.

One of my users was pretty surprised it seems to be faster than looking up directly from a hashmap. Not sure what overhead playmaker actions add but hopefully pretty minimal!

Thanks for the interest! Let me know if any other questions.