Hi
I am using a collision object to trigger another object to fade away. The trigger works quite well and the object is currently set to fade away over 1 second. However during the 1 second interval, the Listener is no longer listening, in which time the player can move back out of the trigger and this stops the trigger from working correctly.
Is there any way of making the listener to continue to listen constantly?
Attached is the setup I am using.
Any suggestions would be appreciated.
Thanks.