playMaker
Home
Store
Showcase
Tutorials
Forums
Manual
Wiki
About Us
Playmaker Forum
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Join our
Discord Channel
Home
Help
Search
Login
Register
Playmaker Forum
»
PlayMaker Help & Tips
»
PlayMaker Help
»
Porting physics actions to NonAlloc physics?
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Porting physics actions to NonAlloc physics? (Read 2087 times)
mdotstrange
Hero Member
Posts: 555
Porting physics actions to NonAlloc physics?
«
on:
April 17, 2016, 11:03:29 AM »
The newer versions of Unity now have NonAlloc 3d Physics options and from what I understand are more efficient than the standard types as they do garbage collection-
Can we simply edit our custom actions that use normal Raycasts/Spherecasts to use the NonAlloc options like this one?
http://docs.unity3d.com/ScriptReference/Physics.RaycastNonAlloc.html
Seems like a quick and easy change to gain performance- are there any downsides to it? Thx
Logged
Indie game dev and instructor at the Strange School.
Learn Playmaker at the Strange School!
jeanfabre
Administrator
Hero Member
Posts: 15500
Official Playmaker Support
Re: Porting physics actions to NonAlloc physics?
«
Reply #1 on:
May 04, 2017, 01:34:00 AM »
Hi,
Yep, we need to check this out and provide support for this for sure.
Please bump this regularly
getting swamped with pending task I must clear up first.
Bye,
Jean
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
Playmaker Forum
»
PlayMaker Help & Tips
»
PlayMaker Help
»
Porting physics actions to NonAlloc physics?