I have a very strange problem, and I'm hoping someone will have run into it before. All of the sudden, when I play my scene, one of my FSMs is losing most of its action-variable references, causing null reference errors.
When I look at the FSM, the Action variables that are set to Specify Game Object, and then referenced to a global variable suddenly now say None, but the global variable itself is still linked fine. If I close the playmaker editor and run the scene (or run it in stand alone mode), it works perfectly.
Any ideas? Making a simple example scene may prove tricky, as there are a lot of dependencies, so any ideas of things to try before I do that would be great. If not, I'm not against just sending my project over (it's a little over 300mb) if someone is willing to take a look. Thanks.
-Sean