playMaker

Author Topic: Debug Navmesh Agent Path Action  (Read 1970 times)

tcmeric

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Debug Navmesh Agent Path Action
« on: April 30, 2017, 06:52:08 AM »
This action debugs the navmesh agent path.

A navmesh path can be complete, partial (in which can it will try to recalculate if you have that option set to true on your agent component), or incomplete.

This action will check your calculated agent path and check to see if it is complete, partial or incomplete and then fire a a corresponding event.

You can download it from my github account, under MIT (free to use, no need to attribute) license. https://github.com/dumbgamedev/general-playmaker/blob/master/path/debugAgentPath.cs