playMaker

Author Topic: Saving Hashtables generated at Runtime [Solved]  (Read 4043 times)

Phuzz

  • Full Member
  • ***
  • Posts: 102
    • View Profile
    • Bzilla Games
Re: Saving Hashtables generated at Runtime
« Reply #15 on: November 05, 2017, 09:18:20 AM »
Hello,

I found a very hard workaround "at the time of the post" for this, but this solution is 1000 times better, i cant believe it took me a while to return to this post :) thank you
Bzilla Games "Education with a Tickle!"
Qbucket Games "Voxel Games"