Hello there,
I'm trying to make something "the right way". So I will create an Game Object with a FSM where I want to add some variables. Then I will clone that Game Object, change the variables, etc.
A variable for example might be:
- Name [String]
Another more complicated variable... where I think I need to use an array is or a LIST or something...
I want to have a field where I nput let's say ... 3. Then I want it automatically to show me 3 fields as a STRING.
Then I would like my Main FSM to do a "FOR EACH" ... game object I have and check those values. Go to the first one, do something, GET the Variable that has the String "Name"...
... GET to this array where I check if that number is < than 1, do a for each where I take each of those fields... and do something else.
Basically I will have multiple game objects that have the "Name" of that Game Object and an Array String that will have from 1 to X strings that will create a HTTP address.
I will use those addresses later to download that particular file.
Any idea how to approach this?